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Feng Shui Deathmatch VR #LD37 Compo entry by AlexRamallo

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This is a game I made for the Ludum Dare 48-hour game development competition. The theme this time was "One Room".

My goal was to try to make something original, so I tried getting creative with the theme. That's where the feng shui idea came from, and after I had that it became obvious to me that the game should be done in VR.

It plays like a turn-based combat game (think: Pokemon and other JRPGs), where your attack damage/traits/abilities are determined by the arrangement of furniture in your room. It's kind of like chess, if you want to stretch that definition :P

At the end of the turn, a magical rock infused with "bagua" powers is launched at your opponent, simultaneously reducing their health and sending debris into their room, causing their furniture arrangement to potentially get messed up.

I didn't at all plan for this to become a real game, as I thought I'd be happy enough to come up with the goofy idea alone. Now though, I've actually planned out quite a bit of interesting gameplay elements which I didn't have time to fully implement during the competition. Maybe later on I'll finish this project and polish it up to have a real, albeit strange, game.

Music from Jukedeck - create your own at http://jukedeck.com

Rated 5.0 out of 5 stars
(1 total ratings)
Tags3D, Ludum Dare 37, Turn-based, Turn-Based Combat, Turn-based Strategy, Virtual Reality (VR)
LinksLudum Dare


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FengShuiDeathmatchVR.7z 79 MB

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